6. Ported network — integration matrix#
What each live system is on Conduit. ADOPTED = original live Skript, NATIVE = connector Java,
GLUE = Conduit adapter script, PANEL = replaced by dashboard management.
Everywhere (basicsystems)#
| Live system | On Conduit |
|---|---|
| chat / filter / newfilter | NATIVE (ConduitChat/ConduitFilter; panel format + patterns) |
| bungeesystem (susi, msg, cloudnet, redis, maintenance) | NATIVE + GLUE (conduit-susi.sk; ConduitMsg; connector routing) |
| tablist / TAB-Bridge | NATIVE |
| bansystem | NATIVE + PANEL (Moderation) + GLUE (punishalert) |
| friendsystem main / parties | NATIVE (/friend, /party) — joinbanner visuals ADOPTED |
| statistics / datasystem | ADOPTED, repointed to gamestats (GLUE conduit-stats-config, conduit-playerdata-ready) |
| logs | NATIVE (conduit log → panel) — live logs-GUI not ported |
| loadlang / language | PANEL (Languages) + GLUE lang stack |
| essential: vanish | GLUE + NATIVE (conduit-vanish.sk) |
| essential: signinput | GLUE (conduit-sign.sk) |
essential: socialmedia (/discord …) | ADOPTED |
| essential: seasons, timeformatter, appearance, nicksystem, suffix, sounds, vote, giveaway, autobroadcasts, scoreboard | ADOPTED |
| essential: supsystem | ADOPTED (+ teleportPlayer GLUE) |
| essential: cross-server-teleport | ADOPTED (CST redis handshake) |
| globalmanager: punishalert | GLUE (conduit-punishalert.sk) |
| globalmanager: acalerts/anticheat | ADOPTED (announce perms bridged) |
| accountmgr: team presence | GLUE (conduit-team-notice.sk) |
| accountmgr: /teamperms | PANEL (Permissions page) |
| accountlink (Discord link) | not ported — the stub returns false. Conduit's Discord bot (§2b) is an ops bot, not a player-account link; routing account linking through it is open work |
| cosmetics (7 categories) / custom-guis / features (rank perks, booster, minime, rewards, shop/vote receivers) / profilesystem / blossoms / joinme | ADOPTED (gamestats-backed) |
| waitinggames jumpandrun | GLUE (conduit-jnr-*, connector-backed tables) |
| Skyd.Redis.jar / Skyd.Cloudnet.jar / cloudnet-bridge / HuskSync / TAB-Bridge / PL-Hide | retired → NATIVE equivalents |
Lobby (CT201)#
lobby/* ADOPTED (join, functional incl. mainportals/navigator/npc/hiddenzones/rankshop/
lobbyswitcher, events, settings, lobbygames, visual holograms/particles/joinbanner/scoreboard —
visual/bossbar + visual/essential deliberately disabled: NATIVE bossbar / dedup). GLUE:
portal-holos (forceload + owned display entities), holos-reset, npc-reset-fix (orphan-mark sweep),
lobby-join, ashlyn-mirror (+gamemodes/cleanname for the game GUI), lang stack, stats-display.
GSit allow-sit-npc: false everywhere (clicks hit NPC actions, not sitting).
MurderMystery / BlockParty (CT211/213)#
Gamemode + minigame-basics ADOPTED; round host NATIVE (ConduitGames); maps SchemFlow/S3; bridges
conduit-games-bridge + conduit-ashlyn-mirror; stats → gamestats. See MM-SKRIPT-PORTING-CHANGES.md.
TimeSMP (CT214 spawn + CT216/217/218 regions)#
smpcore framework (EssentialsY 24 modules: AuctionHouse, Orders, Playershops, Homes, Warps,
Factions, Generators, Bounties, Shop/SellGUI, Reputation, Elevators, EnderChests, TPA, Challenging,
AntiCreeper, Basics, economy, rtp, seamlessspawn, serverlogic, farmworld, trials, timesync,
changelogs, …) + timesmp/* (ffa, scoreboard, spawn, tutorial, afk, rulerotation) ADOPTED.
Key wiring: susigroup TIMESMP alias; the connector owns the 3-region X-strip world since
2026-07-25 (serverlogic.sk left on disk but inert via its enabled flag — see §4.17). Live seed is
3589422137, confirmed against level-seed on all three regions and the server's own seed output;
an earlier note here claimed -8236107506673171841, which was wrong and would have rewritten
level-seed to a different world had it been used to re-arm sharding. InvShare timesmp-cluster =
spawn+regions inventory (HuskSync tm2), and it stays active under sharding; smps1/citybuild → gamestats; live level.dat + Citizens NPCs (from static
service TMspawn-1); FFA lootpool imported + arena chunks force-loaded (GLUE conduit-ffa-load-fix);
/warp Minigames → lobby (GLUE conduit-warp); faction chat tag (GLUE conduit-faction-tag);
identity cache seeded. Full bug-by-bug rationale: CHANGELOG-TIMESMP-FIXES.md.
Deliberately not ported: Discord account-link (external infra), Duels/Maze/Creative/… (not provisioned yet — portals/NPCs correctly show OFFLINE until their tasks exist), live logs-GUI, lasertag, analytics/error-report/discord-webhook telemetry.